Dogs of War
Eastern Front Escalation
Tournament Rules Briefing 2014
WHAT:
Two day V3 Flames of War escalation tournament focusing
on themed late war battles on the Eastern Front (Axis versus Allies). Army lists from the revised Red Bear/ Grey
Wolf compilation or the newly released Desperate Measures. Domination Missions
in effect with a series of escalating point games across two days of battle.
Flames of War V3 and November 2013 Errata in effect.
WHEN:
The event is hosted on the long weekend (Tasmania) 8th
& 9th March 2014. Registration information below.
WHERE:
East Launceston Bowls Club (function
room)
22 Adelaide Street East Launceston
Tasmania.
Tournament
Details
Entry Costs:
Entry
fee for two days is $30.00 per person.
Prizes:
Best Overall General:
highest ranked player after five
games with the winner also being awarded Best Allied/Axis General depending on
army played.
Best Allies General: highest ranked Allied player.
Best Axis General: highest ranked Axis player.
Best Painted Army: judged at lunch time day two for those interested.
I was DOMINATED! lucky last inherits the DOG’s wooden utensil
Man who dived on a dud grenade! lucky door prize.
The Scoring:
All
games will be scored Win, Loss, Draw, with Domination Points as
both tiebreaker and to determine standings on leaderboard to facilitate the
draw. Special note should be made of the scenario victory conditions in the
2013 Domination Mission Rules Pack.
The Draw:
Runners
& Riders shall be announced in the week leading up to the event. The first
round draw shall be conducted by an impartial third party and announced the day
prior to the event. Following rounds shall be matched up according to player
ranking (Axis v Allies).
The Terrain:
Boards
are being designed with the format of the competition firmly in mind. This
means boards must be balanced and playable from both short edge and long edge
deployment. There will be a minor rejig of terrain before commencement of play
on day two and the Domination Control Points shall be revised accordingly to be
in line with the final day missions. We are aiming for a good cross section of
Eastern Front terrain boards from relatively open steppe with low rolling
depressions through to dense forest, soggy marshes and rugged high country. There
will be a snow board (slow going) but we will be sensible as to not cripple
lists with a glut of slow going boards. Time shall be set aside the morning of
the competition to highlight individual board features and terrain information
sheets will be provided on each table.
The Games:
The
tournament features five domination mission games with escalating point values.
An updated (2013) version of the Domination Mission Rules will be utilized for
the event and will be available for players both on the day and circulated to
participants well before the event. Game point values have been matched to the
scenarios as follows, including allocated game time.
The Lists:
Players
must nominate to represent either Ally or Axis forces and will be “locked into”
that decision six weeks prior to the event. Lists must originate from the
revised Red Bear/Grey Wolf compilation or Desperate Measures only. Players will
be require to submit the five escalating list variants no later than 10th
February allowing extra time for list checking. Players must also present a
printed version of each list variant to their respective opponents on the days
of the tournament.
List
Requirements:
Warriors:
One only warrior per company
allowed.
HQ:
Players must select their HQ
rating (eg. CT, FT) and adhere to that rating for the events entirety. HQ
attachments may be adjusted as points increase, warriors may be added or
dropped as seen fit.
Compulsory
Platoons: Compulsory
platoon requirements MUST be met throughout
all levels of escalation. Compulsory platoons must mirror their HQ rating
excepting for those platoons that allow differing skill ratings without
altering the HQ rating (eg: Peredovoye Otryad). Compulsory platoons can be
adjusted as points increase (from short to full or vice versa). Platoon
upgrades and transports may also be altered as seen fit by the player.
Weapons
Platoons & Support: Weapons
platoons and support platoons may be adjusted as seen fit by the player
according to escalating point needs. They may be fully dropped, expanded and
have ratings not in line with the HQ. All lists are still bound by the standard
V3 rules regarding allied platoons and motivation.
Always
Attacks/Defends Lists: Domination
missions utilize a dice roll to determine attacker/defender in most scenarios
except where noted otherwise. Always Attacks/Defends special rules are ignored
for the purpose of the event.
Fortified
Lists: Fortifications
are allowed in Domination missions but be forewarned that some scenarios are EXTEMELY biased against these kinds of
lists and would pose a very difficult proposition to do well in several
scenarios. Make special note of the deployment restrictions in some of the
missions.
Toot
Toot: I love the train…well who doesn’t
and it would be permitted in the event but there are a couple of considerations
to be made. Several of the boards (four-five) are purpose built for the event
and feature sculpted hills and valleys that would make deploying the train
(actually placing the tracks and train) very difficult. The ruling on these
boards would be that the train would have to be placed in the “lowland areas”
usually situated in the middle of the board.
If
anyone considered running it I would advise a private discussion with both
organizers to make sure you are comfortable with our rulings to avoid
disappointment at the event (we would still have to look in more depth how we
would handle it).
DAY ONE
Registration:
0900h
Player registration and first
round draw.
Official Briefing:
0915h Mission packs, terrain and table
discussion…questions.
GAME ONE
Mission: Domination
Start: 0930h
Points: 1250
Time: 90 minutes
Lunch 1100h-1230h
(Includes 15 minutes for players to finish on
even turns).
GAME TWO
Mission: Frontline Domination
Start: 1230h
Points: 1450
Time: 120 minutes
(15 minutes for players to finish
on even turns)
GAME THREE
Mission: Blind Domination
Start: 1500h
Points: 1650 minutes
Time: 150 minutes
(15 minutes for players to finish
on even turns).
All games on
day one have deployment off the long table edges and domination control points
allocated according to that table orientation. On day two the table orientation
changes to the short table edge for deployment and a readjustment of domination
control points to suit.
Social
Gathering:
We shall make enquiries and a
booking at a suitable venue Saturday night for dinner and a few drinks. We will
get numbers and preferences sorted closer to the event.
DAY TWO
GAME FOUR
Mission: Flank Domination
Start: 0900h
Points: 1850
Time: 180 minutes
Lunch 1200h-1330h
(Includes 15 minutes for players
to finish on even turns).
Includes judging of painting
competition.
GAME FIVE
Mission: Blitzkrieg Domination (Axis
defending)
Start: 1330h
Points: 2050
Time: 180 minutes
(15 minutes for players to finish
on even turns)
Presentations 1630h-1700h